Data. A snapshot taken 9 Oct 2026 of every Indie-tagged game on Steam released or out of Early Access in the last 120 days (5,259), plus the indie Top Sellers, New & Trending, Popular Upcoming and Most Wishlisted lists. Sources are Steam's public store APIs: reviews, tags, prices, dates, current players, daily review histograms, and community follower counts. Thirty-one major publishers are excluded.
Hit. 100+ lifetime reviews, measured on games released 21–120 days ago so each has had time to accumulate. Review-to-sales multiples of 30–60× are an industry rule of thumb, not data.
Themes. Claude coded the setting, tone, social mode, loop, and scope of all 295 hits and a random sample of 423 non-hits from their store descriptions and tags. Hit rates are re-weighted for the sampling. Each sampled non-hit stands for about 9 releases, so small rows are noisy. A late addition of 142 games pulled several estimates toward average: deduction went from 39% to 18%, and military from 51% to 27%.
Gaps this week. Steam Community rate-limited follower lookups, so many upcoming games lack follower counts. The daily pre-launch tracker began on 9 Oct, so no breakout has a measured launch profile yet. This is the first issue, so week-over-week comparisons use daily review histograms, not stored snapshots. Lift and hit rates are correlations: cheap or abstract games may under-perform because of effort, not because of the price or setting itself.
Images. Screenshots are each game's own Steam store screenshots, used to illustrate the commentary.
Outside sources. PC Gamer on the sorting-game craze · Game Rant on How to Fish · Niche Gamer on How to Fish's launch · Tech Times on Dear Passengers · Dear Passengers announcement · Operation Sports on Normal Golf Game · Raijin sales estimate · Dressmaker 200k wishlists press release · PocketGamer on Dressmaker · dlcompare on Iron Nest · Techora on Iron Nest's budget · Steamworks Next Fest schedule